Contra nes editors
If you want to change only one use of a tile in the map, then zoom in on the map and press Start, and any tile you draw on that is used more than once will be copied to a new tile that replaces an unused tile. If a tile is used multiple times in a picture, your changes will affect all uses of the tile. The thin lines on the border show the edges of a single tile.Ī status bar at the bottom shows where on the 128x128 pixel tile sheet (or the 256x240 pixel picture) the cursor is located, the number of the tile corresponding to this location, which color you are using, how many times this tile is used in the picture, and how many tiles are unused. The tile editor shows a zoomed view of 30 tiles from the tile sheet or a 6 by 5 tile area of the picture. If you change the colors of a color set used in the picture, everything using that color set changes along with it.ĭrawing, changing colors, and drawing more will not allow you to break the NES's color limit.
If you change the background color, the menu color will change To return to the tile picker, press Select. To move to a different color, press A again, or release A if you Left and Right change the hue, while Up and Down change the brightness. Select a color with the Control Pad, then press A to change it. Don't try to use tint on an NES with a 2C03 or 2C05 PPU (Famicom Titler, Pla圜hoice, or early RGB mods) because tint on those systems is so broken that it renders the menus unreadable.Ĭhoosing Edit Color Palette from the tile picker's menu showsĪ form for editing the backdrop color and the three colors that
Contra nes editors tv#
Some TVs have trouble with tint colors other than red, green, and blue if your TV loses sync while cycling through the tints, keep pressing A until the tint comes back to none. * Screen Tint allows changing the "tint" or "emphasis" bits that cause the PPU to apply the equivalent of a color gel that darkens certain colors. (Attributes are not copied.) Or press B to back up a step, Start to return to map tools, or Select to return to drawing.
Contra nes editors full#
If the tile picker is full of garbage, erase the whole picture by holding B and Left and pressing Select, then waiting ten seconds. sav files can be kept anywhere on the CF card.įirst you'll see a title screen press Start to get to the tile picker.
This will depend on where your particular emulator stores saved games.įor a PowerPak. Make a copy of one of the files in the sample_savs folder, and put it where your emulator can find it.
Contra nes editors plus#
The screen is 30 rows of 32 tiles, each 8 by 8 pixels.Ī picture can use up to 256 different tiles.Įach 2 by 2 tile (16 by 16 pixel) area can use one of four color sets in the palette.Īll color sets have three colors plus a shared background color. If you have an NES and a PowerPak, it also lets you preview your graphics on the real thing and adjust your palette to account for the artifacts added by the NES's primitive NTSC video encoder.
This program lets you draw pictures with tiles on an NES or anything that can run an NES emulator. How better to enforce NES limits than to make graphics directly on the NES? A lot of people making " retraux" graphics in the style of 1980s video games want a tool that will help make their graphics conform to the limitations of a particular platform.